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Rethinking virtual places  Cover Image E-book E-book

Rethinking virtual places

Champion, Erik (author.).

Summary: "How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"--

Record details

  • ISBN: 9780253058355
  • ISBN: 9780253058348
  • ISBN: 0253058376
  • ISBN: 9780253058379
  • ISBN: 0253058368
  • ISBN: 9780253058362
  • Physical Description: 1 online resource (ix, 249 pages) : illustrations
    remote
  • Publisher: Bloomington, Indiana : Indiana University Press, [2021]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care.
Source of Description Note:
Description based on online resource; title from digital title page (viewed on November 18, 2021).
Subject: Human-computer interaction
Virtual reality -- Philosophy
Environmental psychology
Cyberspace
Video games -- Design
Environmental Psychology
Attitude to Computers
Cyberespace
Interaction personne-ordinateur
Jeux vidéo -- Conception
Psychologie de l'environnement
Virtual reality -- Philosophy
Réalité virtuelle -- Philosophie
environmental psychology
cyberspace
COMPUTERS / Computer Graphics
Computer games -- Design
Cyberspace
Environmental psychology
Human-computer interaction
Genre: electronic book > ebook
Electronic books.
e-books.
Livres numériques.

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