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Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Cover Image E-book E-book

Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.

Summary:

This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.

Record details

  • ISBN: 1789803152
  • ISBN: 9781789803150
  • Physical Description: 1 online resource (380 pages)
  • Publisher: Birmingham : Packt Publishing, Limited, 2019.

Content descriptions

General Note:
Enabling ARCore in Vuforia
Formatted Contents Note:
Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
Source of Description Note:
Print version record.
Subject: Augmented reality.
Industrial engineering.
Réalité augmentée.
Génie industriel.
augmented reality.
industrial engineering.
Graphical & digital media applications.
Enterprise software.
Computers > Interactive & Multimedia.
Computers > Digital Media > Graphics Applications.
Computers > Enterprise Applications > General.
Augmented reality
Industrial engineering
Genre: electronic book > ebook

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